First of all, the model is made in zbrush. The topology is made with maya and zbrush, and the color map is painted with polypaint. The color map has been adjusted a little in Mari, and the specular weight and roughness map have been adjusted in Mari. In the process, Cavity map and curvature maps play a very good role! And xgen for hair. Of course, arnold is used for rendering, thank you for watching, this is the workflow of this project, I hope you guys like it!Cheers!